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January 28 2012

January 21 2012

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Moby Talks Photography: Part 1
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The Art of Lotte Reiniger parte 1 - YouTube
Reposted by02mydafsoup-01 02mydafsoup-01

January 17 2012

The Don Rosa House Tour, Part 1: The Studio on Vimeo

Drawing style

With a bachelor of arts degree in civil engineering as his only real drawing education, Rosa has some unusual drawing methods, as he writes himself: "I suspect nothing I do is done the way anyone else does it."  Because of being self-taught in making comics, Rosa relies mostly on the skills he learned in engineering school—which means using technical pens and templates a lot. He applies templates and other engineering tools to draw curves, circles and ovals. He usually drew just under a page per day, but that depended on the amount of detail he puts in the picture.

Rosa's drawing style is considered much more detailed and "dirtier" than that of most other Disney artists, living or dead, and often likened to that of underground artists, and he is frequently compared to Robert Crumb.[4] When Rosa was first told of this similarity, he said that he "drew that bad" long before he discovered underground comics during college. He went on to explain these similarities to underground artists with a similar background of making comics as a hobby:

"I think that both my style and that of Robert Crumb are similar only because we both grew up making comics for our personal enjoyment, without ever taking drawing seriously, and without ever trying to attain a style that would please the average comics publisher. We drew comics for fun!"[5]
Don Rosa - Wikipedia, the free encyclopedia

January 16 2012

There's also an attitude these days among people (particularly among painters who are called Alan, and who are me), that hard work is to be avoided at all costs and should in fact be made illegal. We're shocked when we hear of people who actually have to work for a living.
surface fragments: Chinese Sweatshops (Re)producing Fine Art Painting

January 03 2012

A greeble or nurnie is a small piece of detailing added to break up the surface of an object to add visual interest to a surface or object, particularly in movie special effects. They serve no real purpose other than to add complexity to the object, and cause the flow of the eye over the surface of the object to be interrupted, usually giving the impression of increased size. It is essentially the small detailed technical part of a larger object. The detail can be made from geometric primitives, including cylinders, cubes, and rectangles, combined to create intricate, but meaningless, surface detail. Greebles are commonly found on models or drawings of fictional spacecraft in science fiction.
Greeble - Wikipedia, the free encyclopedia

December 31 2011

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28c3 LT Day 3: Art Hacks Everywhere - YouTube
Pflasterformen - Della architettvra

December 30 2011

December 29 2011

The plot of Jurassic Park was recycled. Crichton was an expert recycler. His Congo (1980) is King Solomon's Mines (1885) with an ape-voice synthesizer and the racism dialed down. Sphere (1987) is Twenty Thousand Leagues Under the Sea (1870). And Jurassic Park is a reboot of Arthur Conan Doyle's The Lost World (1912) — a title Crichton stole for his sequel. It was Conan Doyle who dreamed dinosaurs were hiding somewhere in Latin America; Conan Doyle who sent an egomaniacal academic to find them. (Then, Professor Challenger; later, our Dr. Malcolm.) What Crichton did, in literary terms, was like taking a classic automobile and installing a newer, more powerful engine.
Bryan Curtis on the cult of Jurassic Park - Grantland

December 28 2011

INTERVIEWER

In Zen in the Art of Writing, you wrote that early on in your career you made lists of nouns as a way to generate story ideas: the Jar, the Cistern, the Lake, the Skeleton. Do you still do this? 

BRADBURY

Not as much, because I just automatically generate ideas now. But in the old days I knew I had to dredge my subconscious, and the nouns did this. I learned this early on.

Three things are in your head: First, everything you have experienced from the day of your birth until right now. Every single second, every single hour, every single day. Then, how you reacted to those events in the minute of their happening, whether they were disastrous or joyful. Those are two things you have in your mind to give you material. Then, separate from the living experiences are all the art experiences you’ve had, the things you’ve learned from other writers, artists, poets, film directors, and composers. So all of this is in your mind as a fabulous mulch and you have to bring it out. How do you do that? I did it by making lists of nouns and then asking, What does each noun mean?

You can go and make up your own list right now and it would be different than mine. The night. The crickets. The train whistle. The basement. The attic. The tennis shoes. The fireworks. All these things are very personal. Then, when you get the list down, you begin to word-associate around it. You ask, Why did I put this word down? What does it mean to me? Why did I put this noun down and not some other word? Do this and you’re on your way to being a good writer.

You can’t write for other people. You can’t write for the left or the right, this religion or that religion, or this belief or that belief. You have to write the way you see things. I tell people, Make a list of ten things you hate and tear them down in a short story or poem. Make a list of ten things you love and celebrate them. When I wrote Fahrenheit 451 I hated book burners and I loved libraries. So there you are. 

Paris Review - The Art of Fiction No. 203, Ray Bradbury

INTERVIEWER

What are some specific problems you’ve had with any of your novels? 

BRADBURY

With Fahrenheit 451, Montag came up to me and said, I’m going crazy. I said, What’s the matter, Montag? I’ve been burning books, he said. I said, Well, don’t you want to anymore? He said, No, I love them. I said, Go do something about it. And he wrote the book for me in nine days. 

Paris Review - The Art of Fiction No. 203, Ray Bradbury

RAY BRADBURY

Science fiction is the fiction of ideas. Ideas excite me, and as soon as I get excited, the adrenaline gets going and the next thing I know I’m borrowing energy from the ideas themselves. Science fiction is any idea that occurs in the head and doesn’t exist yet, but soon will, and will change everything for everybody, and nothing will ever be the same again. As soon as you have an idea that changes some small part of the world you are writing science fiction. It is always the art of the possible, never the impossible.

Imagine if sixty years ago, at the start of my writing career, I had thought to write a story about a woman who swallowed a pill and destroyed the Catholic Church, causing the advent of women’s liberation. That story probably would have been laughed at, but it was within the realm of the possible and would have made great science fiction. If I’d lived in the late eighteen hundreds I might have written a story predicting that strange vehicles would soon move across the landscape of the United States and would kill two million people in a period of seventy years. Science fiction is not just the art of the possible, but of the obvious. Once the automobile appeared you could have predicted that it would destroy as many people as it did.

Paris Review - The Art of Fiction No. 203, Ray Bradbury

December 27 2011

[T]he simplest and most radical thing that Ridley Scott did in Blade Runner was to put urban archaeology in every frame. It hadn’t been obvious to mainstream American science fiction that cities are like compost heaps—just layers and layers of stuff. In cities, the past and the present and the future can all be totally adjacent. In Europe, that’s just life—it’s not science fiction, it’s not fantasy. But in American science fiction, the city in the future was always brand-new, every square inch of it.
Paris Review - The Art of Fiction No. 211, William Gibson

GIBSON

[…] Any kind of foreign material got my interest, anything that wasn’t from the United States I would walk around the block to see. Most of what you could see on television or at the movies was very controlled, but sometimes you could just turn on your television and see some fabulous random thing, because the local channels had space they couldn’t afford to fill with network material. They might show old films more or less at random, and they wouldn’t necessarily have been screened for content. So there were occasionally coincidences of this kind of odd, other universe—some dark, British crime film from the 1940s, say.

My mother got me an omnibus Sherlock Holmes for a tenth-birthday present and I loved it. I remember casting one particular brick building that I walked by every day as a building in Sherlock Holmes’s London. That could be in London, that building, I thought. I developed this special relationship with the facade of this building, and when I was in front of it I could imagine that there was an infinite number of similar buildings in every direction and I was in Sherlock Holmes’s London.

Part of my method for writing fiction grew out of that fundamental small-town lack of novelty. It caused me to develop an inference mechanism for imagining distant places. I would see, perhaps, a picture of a Sunbeam Alpine sports car and infer a life in England. I always held on to that, and

it migrated into my early fiction, particularly where I would create an ­imaginary artifact in the course of writing and infer the culture that had produced it.

Paris Review - The Art of Fiction No. 211, William Gibson

INTERVIEWER

How do you begin a novel?

GIBSON

I have to write an opening sentence. I think with one exception I’ve never changed an opening sentence after a book was completed.

INTERVIEWER

You won’t have planned beyond that one sentence?

GIBSON

No. I don’t begin a novel with a shopping list—the novel becomes my shopping list as I write it. It’s like that joke about the violin maker who was asked how he made a violin and answered that he started with a piece of wood and removed everything that wasn’t a violin. That’s what I do when I’m writing a novel, except somehow I’m simultaneously generating the wood as I’m carving it.

E. M. Forster’s idea has always stuck with me—that a writer who’s fully in control of the characters hasn’t even started to do the work. I’ve never had any direct fictional input, that I know of, from dreams, but when I’m working optimally I’m in the equivalent of an ongoing lucid dream. That gives me my story, but it also leaves me devoid of much theoretical or philosophical rationale for why the story winds up as it does on the page. The sort of narratives I don’t trust, as a reader, smell of homework.

Paris Review - The Art of Fiction No. 211, William Gibson
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